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A casual stealth-puzzler designed for mobile devices. Take control of a sniper to pick off your targets one by one, but don't let their bodies be discovered!
I created concept art when it first started as a 3D game. The game eventually evolved into a top-down 2D game. I was also a part of the overall game design concepts.
The game was created in Stencyl
Aquaphobia: Mutant Brain Sponge
a colorful, fast-paced, 2D side-scrolling action platformer game about Gibby, a Caribbean brain sponge (a real species: Geodia gibberosa), which has been subjected to bizarre experiments by the deranged Dr. Jack Harbor.
I Created alternative art assets for the game which can be seen in the Game Art section. I was also part of the QA for the game for a few months.
The game was created in Unity.
Click here to download prototype that shows off my art (GameMaker)
Falling
A light puzzle-shooter that plays with gravitational direction and its impact on line of sight. This game was created using the Stencyl game engine.
I was part of the initial game design concepts, level design, and quality assurance.
The game was created in Stencyl.
Tactibru
A tactics game in the style of 90s JRPGs, set in a pseudo-japanese world utilizing a variety of Samurai era tropes as part of its charm.
I am one of the designers for the game, and was responsible for 4 levels, part of the overall game testing and balancing, and created a few game art concepts.
The game was created in Unity.




Naval Warfare
A top down arcade style naval combat game, where the player controls a ship and shoots at other ships with broadside cannons.
I was in charge everything except programming.
The game is being created in pygame.

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